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Wizard.io.
GOAL
Minute-to-fun: move, cast, survive—no friction.
Readable + responsive: clear hits, smooth feel.
OVERVIEW
Top-down 2D survivor loop: kite swarms → collect XP → level up.
Systems: enemy spawners, hitbox collision, cooldown-based spells, pickups, simple upgrade choices.
Minimal UI: HUD (HP/XP/cooldowns), pause/restart, clean typography and spacing.
HIGHLIGHTS
Tight feel: crisp WASD movement, readable hit-flash, lightweight particles.
Scalable pacing: weighted spawns and tuning knobs for difficulty curves.
Design clarity: limited palette, strong silhouettes, subtle SFX for feedback.
GITHUB
github.com/WayneMYeung/2D-Survivor-Game
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